PBVR
(Particle Based Volume Rendering)
PBVR 2.1 (2023/03/27)
・The latest version of PBVR 2.1 is available. In this update, the CS/IS-PBVR client program now supports Qt6 (Mac ARM architecture).
The source code is available from github.
https://github.com/CCSEPBVR/CS-IS-PBVR
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Remote VR Visualization System VR-PBVR 1.0 (2023/03/29)
Remote visualization software PBVR (CS-PBVR) compresses large data on remote storage into particle data and transfers it to a user PC for efficient visualization.
VR-PBVR is an extension of CS-PBVR's visualization functionality for the Oculus head-mounted display. This enables interactive VR visualization of large-scale data stored on remote storage on a PC at hand.

Source Code
https://github.com/CCSEPBVR/CS-IS-PBVR
VR-PBVR’s source code is available from release_vr_v**** branch of the above github repository.
KVSMLConverter (2023/03/29)
The remote visualization software PBVR (CS-PBVR) supports volume data in AVS and proprietary KVSML formats. This KVSML converter is a library that can convert the following data formats into KVSML format that can be processed by CS-PBVR.
・ VTK Legacy(ASCII, Binary) ・ VTK XML(ASCII, Binary) ・ EnSight Gold(ASCII, C binary, Fortran binary) ・ CGNS(Binary) ・ Plot3D(A ASCII, C binary, Fortran binary) ・ AVS(ASCII, Binary) ・ STL(ASCII, Binary)
Source Code
https://github.com/CCSEPBVR/CS-IS-PBVR
The source code for the KVSML converter can be obtained from the release_kvsml_converter_v**** branch of the above github repository. The manual is described in github.