PBVR
 (Particle Based Volume Rendering)

PBVR 2.2 (2023/11/10)

•The latest version of PBVR2.2 is available for download. This update enables CS/IS/VR-PBVR to visualize textured polygon data (FBX/3DS format) and 3D point cloud data (LAS format). In addition, the source code for the CS/IS/VR-PBVR client program has been integrated.

The source code is available from github.
https://github.com/CCSEPBVR/CS-IS-PBVR

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Download List

Remote VR Visualization System VR-PBVR 2.2 (2023/11/29)

Remote visualization software PBVR (CS-PBVR) compresses large data on remote storage into particle data and transfers it to a user PC for efficient visualization.

And VR-PBVR is an extension of CS-PBVR's visualization functionality for the Oculus head-mounted display. This enables interactive VR visualization of large-scale data stored on remote storage on a PC at hand.

VR-PBVRの図

Source Code

https://github.com/CCSEPBVR/CS-IS-PBVR

VR-PBVR’s source code is available from release_cs_is_pbvr_v2.2.0 branch of the above github repository.

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 ・Manual

KVSMLConverter (2023/03/29)

The remote visualization software PBVR (CS-PBVR) supports volume data in AVS and proprietary KVSML formats. This KVSML converter is a library that can convert the following data formats into KVSML format that can be processed by CS-PBVR.

 ・ VTK Legacy(ASCII, Binary)
 ・ VTK XML(ASCII, Binary)
 ・ EnSight Gold(ASCII, C binary, Fortran binary)
 ・ CGNS(Binary)
 ・ Plot3D(A ASCII, C binary, Fortran binary)
 ・ AVS(ASCII, Binary)
 ・ STL(ASCII, Binary)

Source Code

https://github.com/CCSEPBVR/CS-IS-PBVR

The source code for the KVSML converter can be obtained from the release_kvsml_converter_v**** branch of the above github repository. The manual is described in github.